Post by Jessie on Apr 5, 2012 10:58:23 GMT -5
Kabal:
A vast terrain of nothing but golden fields of grass and plains, Kabal is known to be the largest region located in the Aedai Realm. While this was the beginning of how it achieved the nickname, The Main Land, Kabal is also home to a wide variation of creatures and other inhabitants, But most importantly, it is the home territory of the largest city located within Aedai on a global scale.
These expansive plains hold very few trees, and such plant life is never found solo. When there is one bush, you will find several. When there is one tree, you will come across a miniature woodland. Though, the most clustered batch of trees you’ll find within this region, is the surrounding glades that overlook the Kabal City, that is constructed almost an entire layer of crust into Aedai’s skin, the ceiling carved away to show the night sky. Not only does the nature roots provide a beautiful scenery when an inhabitant of the City looks above during the day, but it also provides excellent guidance to that of the Dragons. This is also what started the Dragon Tamer sensation within the Kabal City, and why it can only be found in the Kabal region.
Kabal is neighbored by two other regions: the jungle tied Namos, and the wasteland known as Eupeereeth. Fortunately, the border between Kabal and Eupeereeth is separated by the Dragon Spine, the largest mountain formation known to Aedai soil, while the twisted vines and canopies of Namos simply blend themselves between the grassland. It is often said that the Dragons that offer their services and young to the Dragon Tamers located within Kabal City, are mostly those inhabitants of the Dragon Spine. Though, this was never taken for granted.
The Kabal City is also the start of the Rilina River, a man-made construction that follows from the Noyoko Ocean, slopes into the Kabal region under ground, powers through the aqueducts of the Kabal City, and outward into a fairly large drench that eroded itself over the years. This erosion eventually began to carve itself a new river, erupting from the aqueducts, down the Kabal region, into the Namos region, and even as far as the Urn’per region, to the southern border where the water flows outward, into the Giest Ocean.
Eupeereeth:
This region is the very opposite of Kabal, where golden fields turn to nothing but decayed roots and dust. It is known for its’ murky, mysterious atmosphere, where even the brave shake in their boots, the feeling of dread intoxicating. The shadowed side of the Dragon Spine, nothing here seems to be too lively, even that of rodent and insects striving for another chance for their existence.
Eupeereeth is bordered by three regions: Kabal, Namos, and that of Yijel. The barrier between Eupeereeth and Kabal makes contact of land impossible, and the thick jungles of Namos still stretch upon the horizon, until one steps foot on what can be mistaken as the end of the world. However, the wasteland is in favor of transitioning into a harsh temperature hell, covered in ice and snow in the southeast, where the border of Yijel begins.
There is one source of water that barren plant life, and even that of wild life, take redemption in. It is the Riem Lake, a murky infested water that sits at the bottom of the Dragon Spine, and expands a good several meters into the region. The water itself is not promising, but does grant the gift of life, reflections only able to be seen at the brightest time of day.
Yijel:
The region of Yijel is the exact image when one is to compare Hell frozen over, a much different perspective that your winter wonderland. These hazardous temperatures, even the daring would not approach without proper care and tools. It has even been rumored that only the thick scales of Dragons who grew up in the snow can survive.
Bordered only by the scorn land of Eupeereeth, and the Giest Ocean, there is one other feature that Yijel can consider itself for. Yijel’s Redemption, a mountain ridge that curves itself along the border of the Ocean. This ridge is suspected to be the cause of the deadly temperatures Yijel contains, blocking off the warm current from the Ocean, and containing the cold from below and above.
Namos:
Known for its’ intertwining jungle, Namos is commonly called the shifting region. Other than its’ thick, rich plant life that towers even higher than the size of Dragons, this region is bordered by five other opposing regions, including: Kabal, Eupeereeth, Darir, Urn’per, and Nycal. While it has already been explained previously between the ties Namos has to Kabal & Eupeereeth, the southern regions hardly differ as their transitions flow between the canopies and into a more traditional forest, or even that of another set of expansive plains, similar to Kabal. Nycal, on the other hand, is much like the rude awakening Eupeereeth welcomes a traveler when coming from Namos. From glorious greens, to the glistening, blinding sands of the Nycal Desert, one can only ponder how the jungle stays so healthy.
Though, it can be answered with the following statement, that Namos also contains not only a border to the Noyoko Ocean, but inhabits both main rivers located within Aedai on a global scale. The Norute River flowing from the west, curves itself from the north peak of Namos by the Noyoko Ocean, while the Rilina River eroded itself over the years from the Kabal City, down Namos, and through Urn’per. While it’s no beach, the western shift of Namos can easily suffice as a vacation spot for one to go swimming in the Ocean.
Nycal:
As previously stated, Nycal is short for the Nycal Desert, an entire region nothing but beating heat and sand. Had it not been for Yijel’s Redemption, it has been suspected that maybe the forecast from these sands could stretch over to the Yijel region, and possibly tone down the harsh temperatures. Though, there is no word that the ice territory would return the favor in giving the scorpions a subtle breeze.
Nycal’s eastern border is that of the Giest Ocean, the border itself being named the Giest Claw, or Giest Beach. Temperatures are mild, though aren’t as deadly as that of the ice up north. Within very, very limited resources, it is advised that before traveling through these orange waves that you prepare enough fluids to last at least until you come upon shore.
Like the barrier between Kabal and Eupeereeth, Nycal has the same issue with bordering the region of Urn’per, a clustered mountain formation known as Jia’s Peak shielding the two from each other. While this is not all bad, the mountains sustaining the heat in the desert is more appreciated than it flowing south to cause an ever lasting heat wave, Jia’s Peak is known to be the smallest mountain terrain located within Aedai soil.
Urn’per:
Urn’per is the second region known to be constructed with a large city-like environment, and consist of a softer plains than that of Kabal. Though, the northern portion of Urn’per has adapted to the collision between Namos’s jungle, thus creating an ivory forest that occupies a fraction of the region itself.
Neighbored by Namos, Darir, Nycal, and Ithofith, Urn’per is a region that manifests with the terrain surrounding it. By this, it is much like how Namos’s jungle twined itself into the ivory forest up north of Urn’per. Darir, known for a combination of forest itself, that had branched from Namos, this only expands the ivory forest to a much greater scale. On the other hand, due to the Jia’s Peak that blocks any true connections between Nycal and Urn’per, there is no transition between the grass and sands. For Ithofith, however, the rocky, volcanic terrain barely goes over the border, keeping the pastel shade of trees safe from the active works of the Dwarfs.
The second city known within Aedai is Liath, home of the Elves. Unlike the modern technology of the Kabal City, thanks to a combination of Dwarf and Elf technology, Liath is devoted to that of manual labor, housing and appliances still dependable by wood and magic. Despite being called a city, due to the very few trades of Dwarf assistance, Liath holds more of a village-like atmosphere, that of which continues to grow into the Elvaan heritage and culture. This city can be found in the far northern portion of Urn’per.
For water sources, very little of Urn’per borders the ocean, making resources more of powering task than a daily chore. However, it is fortunate that both, the Norute and Rilina river flow into the region, and connect in the far west before the Darir border. The Elves find this occurrence more of a blessing, as the Rilina river provides an excellent source of water, and isn’t as far as the oceans, making the task a little less stressful.
Ithofith:
A grounded combination of rock and ash, the terrain of this region is lucky to even have the weeds grow, fighting against the pollutant of the volcanic atmosphere. Ithofith is the third of the regions to occupy a city- Ashight, home of the Dwarfs, and is inhabited by the last of the mountain terrain, Dalak’s Ridge to the far west along the peninsula.
Ashight is built directly into the right side of the Dalak’s Ridge (facing the land), and holds home to many machinery that are either steam powered, magically invested, or both. The race of the Dwarfs are the brick by brick matter when it comes to steel, and the volcanic terrain in the east is heavily depended on for resources such as coal and raw minerals.
The city of Ashight faces the east side of the region, and being that of Ithofith’s Claw, or the Ithofith Peninsula, it gave birth to Enurn Coast. The Enurn Coast is a small, partly enclosed water source that siphons in and out of the Giest Ocean. Built around the coast are numerous steel-constructed mills, that siphon in not only water, but electricity, too, for the Dwarfs.
Darir:
Blending from the jungles of neighboring Namos, a fixed portion of the Darir region consist of an open forest, and marsh-like terrain. Bordered by Namis, Urn’per, and the Sven region, this land consist mainly natural plant and wildlife alike. Near the Urn’per border, where the Norute river flows in, there is said to a small stream that has broken off, cutting through the midway region of Darir as its’ only water source other than the ocean walls.
To the west, Darir is bordered by the Sven region, the forest slowly becoming less and less until there is nothing but open plains with unique features, due to the massive amount of magic Sven possesses. With an overall calm atmosphere, Darir is known to house a handful of outpost, but other than that, is simply what has been stated over and over: a forest.
Sven:
The Sven region is much different from any other land within the Aedai Realm, being that of where magic had given birth to the Sprites, majestic beings composed of only magic itself. Channeling such a vast amount of power, these pastel-painted plains are rumored to enhance ones’ power, but only while in the region of Sven, for that if they take steps into the Darir border, the individuals will physically feel their body weaken.
One of the most dominant landmarks of Sven is the Great Lake of Mirrors, a lake that occupies a quarter of the region. While it is a positive water source, and known to have hidden elements (such as the rumor that the water of the Great Lake can heal any wound), it is also a mirror that distorts what is real, and what is not, a protective capability when it comes to the other dominant landmark of Sven, the White Forest. The White Forest is the homeland of the Sprites, as well as the traditional birthplace to the mysterious creatures. It is said that such a place exist beyond the Great Lake, that if one were to look over, they would see a pastel blur of trees and floating orbs. However, if one were to look at the reflection of the Lake, it would reflect nothing more than an ivory forest, much like that of Urn’per’s northern border.
A vast terrain of nothing but golden fields of grass and plains, Kabal is known to be the largest region located in the Aedai Realm. While this was the beginning of how it achieved the nickname, The Main Land, Kabal is also home to a wide variation of creatures and other inhabitants, But most importantly, it is the home territory of the largest city located within Aedai on a global scale.
These expansive plains hold very few trees, and such plant life is never found solo. When there is one bush, you will find several. When there is one tree, you will come across a miniature woodland. Though, the most clustered batch of trees you’ll find within this region, is the surrounding glades that overlook the Kabal City, that is constructed almost an entire layer of crust into Aedai’s skin, the ceiling carved away to show the night sky. Not only does the nature roots provide a beautiful scenery when an inhabitant of the City looks above during the day, but it also provides excellent guidance to that of the Dragons. This is also what started the Dragon Tamer sensation within the Kabal City, and why it can only be found in the Kabal region.
Kabal is neighbored by two other regions: the jungle tied Namos, and the wasteland known as Eupeereeth. Fortunately, the border between Kabal and Eupeereeth is separated by the Dragon Spine, the largest mountain formation known to Aedai soil, while the twisted vines and canopies of Namos simply blend themselves between the grassland. It is often said that the Dragons that offer their services and young to the Dragon Tamers located within Kabal City, are mostly those inhabitants of the Dragon Spine. Though, this was never taken for granted.
The Kabal City is also the start of the Rilina River, a man-made construction that follows from the Noyoko Ocean, slopes into the Kabal region under ground, powers through the aqueducts of the Kabal City, and outward into a fairly large drench that eroded itself over the years. This erosion eventually began to carve itself a new river, erupting from the aqueducts, down the Kabal region, into the Namos region, and even as far as the Urn’per region, to the southern border where the water flows outward, into the Giest Ocean.
Eupeereeth:
This region is the very opposite of Kabal, where golden fields turn to nothing but decayed roots and dust. It is known for its’ murky, mysterious atmosphere, where even the brave shake in their boots, the feeling of dread intoxicating. The shadowed side of the Dragon Spine, nothing here seems to be too lively, even that of rodent and insects striving for another chance for their existence.
Eupeereeth is bordered by three regions: Kabal, Namos, and that of Yijel. The barrier between Eupeereeth and Kabal makes contact of land impossible, and the thick jungles of Namos still stretch upon the horizon, until one steps foot on what can be mistaken as the end of the world. However, the wasteland is in favor of transitioning into a harsh temperature hell, covered in ice and snow in the southeast, where the border of Yijel begins.
There is one source of water that barren plant life, and even that of wild life, take redemption in. It is the Riem Lake, a murky infested water that sits at the bottom of the Dragon Spine, and expands a good several meters into the region. The water itself is not promising, but does grant the gift of life, reflections only able to be seen at the brightest time of day.
Yijel:
The region of Yijel is the exact image when one is to compare Hell frozen over, a much different perspective that your winter wonderland. These hazardous temperatures, even the daring would not approach without proper care and tools. It has even been rumored that only the thick scales of Dragons who grew up in the snow can survive.
Bordered only by the scorn land of Eupeereeth, and the Giest Ocean, there is one other feature that Yijel can consider itself for. Yijel’s Redemption, a mountain ridge that curves itself along the border of the Ocean. This ridge is suspected to be the cause of the deadly temperatures Yijel contains, blocking off the warm current from the Ocean, and containing the cold from below and above.
Namos:
Known for its’ intertwining jungle, Namos is commonly called the shifting region. Other than its’ thick, rich plant life that towers even higher than the size of Dragons, this region is bordered by five other opposing regions, including: Kabal, Eupeereeth, Darir, Urn’per, and Nycal. While it has already been explained previously between the ties Namos has to Kabal & Eupeereeth, the southern regions hardly differ as their transitions flow between the canopies and into a more traditional forest, or even that of another set of expansive plains, similar to Kabal. Nycal, on the other hand, is much like the rude awakening Eupeereeth welcomes a traveler when coming from Namos. From glorious greens, to the glistening, blinding sands of the Nycal Desert, one can only ponder how the jungle stays so healthy.
Though, it can be answered with the following statement, that Namos also contains not only a border to the Noyoko Ocean, but inhabits both main rivers located within Aedai on a global scale. The Norute River flowing from the west, curves itself from the north peak of Namos by the Noyoko Ocean, while the Rilina River eroded itself over the years from the Kabal City, down Namos, and through Urn’per. While it’s no beach, the western shift of Namos can easily suffice as a vacation spot for one to go swimming in the Ocean.
Nycal:
As previously stated, Nycal is short for the Nycal Desert, an entire region nothing but beating heat and sand. Had it not been for Yijel’s Redemption, it has been suspected that maybe the forecast from these sands could stretch over to the Yijel region, and possibly tone down the harsh temperatures. Though, there is no word that the ice territory would return the favor in giving the scorpions a subtle breeze.
Nycal’s eastern border is that of the Giest Ocean, the border itself being named the Giest Claw, or Giest Beach. Temperatures are mild, though aren’t as deadly as that of the ice up north. Within very, very limited resources, it is advised that before traveling through these orange waves that you prepare enough fluids to last at least until you come upon shore.
Like the barrier between Kabal and Eupeereeth, Nycal has the same issue with bordering the region of Urn’per, a clustered mountain formation known as Jia’s Peak shielding the two from each other. While this is not all bad, the mountains sustaining the heat in the desert is more appreciated than it flowing south to cause an ever lasting heat wave, Jia’s Peak is known to be the smallest mountain terrain located within Aedai soil.
Urn’per:
Urn’per is the second region known to be constructed with a large city-like environment, and consist of a softer plains than that of Kabal. Though, the northern portion of Urn’per has adapted to the collision between Namos’s jungle, thus creating an ivory forest that occupies a fraction of the region itself.
Neighbored by Namos, Darir, Nycal, and Ithofith, Urn’per is a region that manifests with the terrain surrounding it. By this, it is much like how Namos’s jungle twined itself into the ivory forest up north of Urn’per. Darir, known for a combination of forest itself, that had branched from Namos, this only expands the ivory forest to a much greater scale. On the other hand, due to the Jia’s Peak that blocks any true connections between Nycal and Urn’per, there is no transition between the grass and sands. For Ithofith, however, the rocky, volcanic terrain barely goes over the border, keeping the pastel shade of trees safe from the active works of the Dwarfs.
The second city known within Aedai is Liath, home of the Elves. Unlike the modern technology of the Kabal City, thanks to a combination of Dwarf and Elf technology, Liath is devoted to that of manual labor, housing and appliances still dependable by wood and magic. Despite being called a city, due to the very few trades of Dwarf assistance, Liath holds more of a village-like atmosphere, that of which continues to grow into the Elvaan heritage and culture. This city can be found in the far northern portion of Urn’per.
For water sources, very little of Urn’per borders the ocean, making resources more of powering task than a daily chore. However, it is fortunate that both, the Norute and Rilina river flow into the region, and connect in the far west before the Darir border. The Elves find this occurrence more of a blessing, as the Rilina river provides an excellent source of water, and isn’t as far as the oceans, making the task a little less stressful.
Ithofith:
A grounded combination of rock and ash, the terrain of this region is lucky to even have the weeds grow, fighting against the pollutant of the volcanic atmosphere. Ithofith is the third of the regions to occupy a city- Ashight, home of the Dwarfs, and is inhabited by the last of the mountain terrain, Dalak’s Ridge to the far west along the peninsula.
Ashight is built directly into the right side of the Dalak’s Ridge (facing the land), and holds home to many machinery that are either steam powered, magically invested, or both. The race of the Dwarfs are the brick by brick matter when it comes to steel, and the volcanic terrain in the east is heavily depended on for resources such as coal and raw minerals.
The city of Ashight faces the east side of the region, and being that of Ithofith’s Claw, or the Ithofith Peninsula, it gave birth to Enurn Coast. The Enurn Coast is a small, partly enclosed water source that siphons in and out of the Giest Ocean. Built around the coast are numerous steel-constructed mills, that siphon in not only water, but electricity, too, for the Dwarfs.
Darir:
Blending from the jungles of neighboring Namos, a fixed portion of the Darir region consist of an open forest, and marsh-like terrain. Bordered by Namis, Urn’per, and the Sven region, this land consist mainly natural plant and wildlife alike. Near the Urn’per border, where the Norute river flows in, there is said to a small stream that has broken off, cutting through the midway region of Darir as its’ only water source other than the ocean walls.
To the west, Darir is bordered by the Sven region, the forest slowly becoming less and less until there is nothing but open plains with unique features, due to the massive amount of magic Sven possesses. With an overall calm atmosphere, Darir is known to house a handful of outpost, but other than that, is simply what has been stated over and over: a forest.
Sven:
The Sven region is much different from any other land within the Aedai Realm, being that of where magic had given birth to the Sprites, majestic beings composed of only magic itself. Channeling such a vast amount of power, these pastel-painted plains are rumored to enhance ones’ power, but only while in the region of Sven, for that if they take steps into the Darir border, the individuals will physically feel their body weaken.
One of the most dominant landmarks of Sven is the Great Lake of Mirrors, a lake that occupies a quarter of the region. While it is a positive water source, and known to have hidden elements (such as the rumor that the water of the Great Lake can heal any wound), it is also a mirror that distorts what is real, and what is not, a protective capability when it comes to the other dominant landmark of Sven, the White Forest. The White Forest is the homeland of the Sprites, as well as the traditional birthplace to the mysterious creatures. It is said that such a place exist beyond the Great Lake, that if one were to look over, they would see a pastel blur of trees and floating orbs. However, if one were to look at the reflection of the Lake, it would reflect nothing more than an ivory forest, much like that of Urn’per’s northern border.